A.显卡B.键盘、鼠标、游戏杆C.声卡D.网卡
单项选择题DirectX中,用于输入设备的组件是:()
A.DirectGraphicsB.DirectShowC.DirectInputD.DirectAudio
单项选择题实现公告板技术时,物体的世界变换矩阵来自()
A.世界变换矩阵B.视图变换矩阵C.投影变换矩阵D.视口变换矩阵
单项选择题D3D中,创建2D文字的函数是:()
A.D3DXCreateFont()B.CreateFont()C.DrawText()D.GetStockObject()
单项选择题激活发散雾的代码是:()
A.SetRenderState(D3DRS_FOGVERTEXMODE,D3DFOG_LINEAR);B.SetRenderState(D3DRS_FOGDENSITY,;C.SetRenderState(D3DRS_FOGCOLOR,0xffffffff);D.SetRenderState(D3DRS_RANGEFOGENABLE,TRUE);
单项选择题声明利用像素线性雾的代码为:()
A.SetRenderState(D3DRS_FOGVERTEXMODE,D3DFOG_LINEAR);B.SetRenderState(D3DRS_FOGVERTEXMODE,D3DFOG_EXP1);C.SetRenderState(D3DRS_FOGLINEARMODE,D3DFOG_LINEAR);D.SetRenderState(D3DRS_FOGLINEARMODE,D3DFOG_EXP1);