A.D3DXCreateFont()B.CreateFont()C.DrawText()D.GetStockObject()
单项选择题激活发散雾的代码是:()
A.SetRenderState(D3DRS_FOGVERTEXMODE,D3DFOG_LINEAR);B.SetRenderState(D3DRS_FOGDENSITY,;C.SetRenderState(D3DRS_FOGCOLOR,0xffffffff);D.SetRenderState(D3DRS_RANGEFOGENABLE,TRUE);
单项选择题声明利用像素线性雾的代码为:()
A.SetRenderState(D3DRS_FOGVERTEXMODE,D3DFOG_LINEAR);B.SetRenderState(D3DRS_FOGVERTEXMODE,D3DFOG_EXP1);C.SetRenderState(D3DRS_FOGLINEARMODE,D3DFOG_LINEAR);D.SetRenderState(D3DRS_FOGLINEARMODE,D3DFOG_EXP1);
单项选择题利用多重纹理时,SetTextureStageState(0,D3DTSS_COLOROP,D3DTA_ADD)是指()
A.利用颜色混合,对参数进行乘法操作B.利用颜色混合,对参数进行加法操作C.利用透明混合,对参数进行乘法操作D.利用透明混合,对参数进行加法操作
单项选择题利用多层纹理时,设置某一层纹理的渲染状态的函数是:()
A.SetTexture()B.D3DXCreateTextureFromFile()C.SetTextureStageState()D.SetSampleState()
单项选择题D3D中,最多支持多少层的多层纹理映射?()
A.4B.6C.8D.10